Gorm

A hot tempered, foul mouthed dwarf with a perchant for violence [Trollslayer]

Description:

Race: Dwarf
Current Career: Troll Slayer
Current Rank: 1

Wound Threshold: 18
Fortune: 3

Statistics
Str: 5/1 Tgh: 5 Agil: 2 Int: 2 Will: 2 Fel: 2

Skills
Athletics: x
Intimidate: x (Violence)
Resilience: x (Resist Poison)
Weapon Skill: xx (Hand Weapon)

Advanced Skills
wtf?

Special Abilities
Grudge: +1 fortune vs Greenskins and people who have wounded me
Sturdy: +5 encumberance
Nightvision

Experience: 10
Advances: 8

Advances:
Action Card: Reckless Cleave
Talent: Up Close and Personal
Skill Training or Specialty: Resist Poison
Action: Mighty Blow
Fortune: Strength
Wound Threshold
Wound Threshold
Reckless

Wealth
Silver: 1
Brass: 79

Equipment
Comfortable Clothes
Rucksack
Itinerant Pass
Emperor (piece from Empire set made from Darkwood)
Axe
Dagger
Daggerx4 (in wheelbarrow)
Blunderbuss (in wheelbarrow)
Longsword (in wheelbarrow)

Cards:
Troll-Feller Strike
Setup Strike
Shrug it Off
Mighty Blow
Reckless Cleave
Beat Back

Tactic: Charge
Tactic: Up Close and Personal
Tactic: Exceptional Training
Tactic: Combat Alertness

Troll Slayer

Wound and Condition Cards
Swimming Vision
+3 wound cards

Bio:

A dishonoured dwarf from Karak Norn.

Although he will not speak of his dis-honour, Gorm will freely advise people as to his condition and ways in which they can avoid offending him.

Frustrated in his encounter with a River Troll, Gorm realises that his dishonour calls for a far greater sacrifice.

Gorm

The Witch's Song Wilbry